Style Dice

"Style Dice" is a system that isn't normally apart of GURPS, but rather, a new addition for SoS that was inspired by the RPG ''Swashbucklers of the Seven Skies. ''Style Dice are one-time-use D6 dice that are normally distributed one-per-player at the beginning of missions or sessions, and sometimes given additionally to players who have distinguished themselves through great roleplaying or good deeds outside of character but related to the game. There are several uses for Style Dice:

Enhancing a Roll
A player can use a style dice along with a normal 3D6 success/fail roll to enhance the probable outcome. The number that comes up on the Style Dice will be subtracted from the sum of the other three dice. After that, the Style Dice must be returned to the GM.

Sudden Inspiration
During a tricky situation, a player can also use a Style Dice for a chance to suddenly notice an opportunity to turn the tables on a situation. For example, if the player character is in a bar fight and being pummeled in the face with his back on the table, rolling his style dice alone and getting a good roll could lead to his hand suddenly feeling an empty beer bottle, which he can then smash on his adversary's face without having to make an attack roll. Of course, the quality of the Sudden Inspiration depends on what number comes up when the Style Dice is rolled. Sudden Inspiration rolls can only be done to things on a small scale. One roll of a single Style Dice is not enough to flip the odds of an airship battle that isn't going your way! That's what the next category is for...

Deus Ex Machina
When the whole party is in trouble, the players have the option of rolling all of their remaining style dice together to conjure an unexpected force to come to their rescue. This could result in a group of NPCs that the players helped in a previous session flying in with guns blazing and mowing down their enemies (or at least weakening them enough to even the odds), the enemies themselves experiencing some sort of technical failure or internal issues that hinder their attempts to defeat the player characters, or maybe just a lucky instance of a wind storm or falling piece of debris that makes a difference. For a Deus Ex Machina to occur, the minimum amount of dice to be rolled must be at least half the number of player characters. So for a party of six to get a Deus Ex Machina, a minimum of three style dice (only one per person) must be rolled together. The quality and usefulness of the Deus Ex Machina depends on how low the roll is.